We didn’t have enough people online to raid in ICC25 last night (second verse, same as the first), and alas we didn’t have the core of the ICC10 team either. So I decided to have Soames tank a heroics binge until he could buy his next upgrade. Halls of Lightning, Pit of Saron, DTK, the Oculus, Strat, zoom! Jana the Living Bomb Addict trailed behind him ripping aggro from him and making everything fall over dead. He now has the 4pc T9 bonus. I surveyed his gear this morning, trying to figure out what he needs next. There are only two things he can get to improve himself outside of raids:
So Soames needs a couple weeks of heroics, maybe the raid weekly once or twice. Also, a week of remembering to do his daily Titansteel transmute. His Triumph badgers can now go to building a DPS set.
Everything else needs raid drops to be upgraded. For instance, to upgrade his ilvl 219 ring, the most farmable thing I could get would be the Ashen Verdict ring. ICC rep runs make me want to cry. So I think I should instead just fling myself into tanking my guild’s next alt run, whatever that turns out to be.
I’ll have difficulty not because of gear now, but because I’ve never raid-tanked before and it’ll require new skills of the wetware kind.
I wonder if I should tweak Soames’s spec.
Oh. The other thing I did last night: I completely broke my user interface. I’m now running a slightly tweaked RealUI. I’m either going to have to overhaul the Grid setup or replace it with some other set of party/raid frames that I design to fit with the look. I will start by spending some time tinkering with Grid, which I’ve never used before. If that doesn’t go anywhere useful, I’ll try tinkering with Pitbull 4 layouts.
I figured out what I hated about Vuhdo most: I couldn’t figure out how to make clicking on a unit target it instead of casting a spell. Vuhdo is very focused on click-casting, and I am not. I do use Clique. I have it set so in combat only, right click de-curses and left-click de-poisons. Middle click targets. Out of combat, the mouse buttons do what they normally do. This lets me react to Decursive warnings without moving my mouse away from my unit frames.
Also I need to find something to handle all the minimap button icons that showed up once I got rid of Chocolate. I also want to show some Databroker displays that the core UI doesn’t. Maybe Carousel?
Finally I’d like to replace the Omen/Recount combo with two Skada windows.
I think I’m going to redesign my unit frames today. (Yeah, yeah, it’ll probably take more than just today to settle it out.) The current code is likely modular enough that this won’t be particularly agonizing to implement. It’ll just be the usual agony over information design.
I was looking at this great set of airport boarding pass redesigns and feeling inspired. Also frustrated by how much space my party and raid frames occupy. It’s the tension between “large enough to provide an easy mouseover target and large enough to show the information” and “small enough to allow me to see the battlefield”.