State of the UI, March 2011, in combat. Depicted is the moment Fleetfoot got the Anhuur achievement. (We used the “gather up all the snakes first” approach because it makes life easier. This almost always results in the achievement.) The previous post shows the UI out of combat.

The core

RealUI - minimalist UI compilation. Provides the minimap, the menus across the bottom, the combo point/rune displays, and the IceHUD layout. Also provides the design aesthetic: hide what you don’t need to see right now.

RealUI uses a Pitbull layout for player & target frames and Grid for the rest. I replace both with my own Pitbull layout.

The mods

Key mods:

IceHUD - Castbars. Not visible in this shot.Pitbull4 - Unit frames.Pitbull4 AuraBar - Falling bar timers for buffs/hots. Indispensible. Far easier to parse in-combat than numeric timers.Raven - Buffs, debuffs, notifications.Tidy Plates - The nameplates mod used by tanks everywhere, mostly because of ThreatPlates.Omen - Threat meter.Bartender4 - Action bar mod used by people who don’t use Dominos.InlineAura - Active effects on self/target shown on action bar buttons.OmniCC - Cooldown counters on action bar buttons.MSBT - Scrolling battle text. GhostPulse3 - The big icon showing Revenge. Shows actions as they become usable.Skada - Damage/healing meters.

Cosmetics:

Kong - Can hide UI elements you want conditionally hidden. Useful for hiding certain windows in combat and other windows out of combat.Reflux - Switch all mods to a named profile all at once.MinimapButtonFrame - The required minimap button neatener.ButtonFacade - Pan-mod button styling.

Class-specific:

Ovale - Spell/action priority. Visible above the G13-shaped action buttons. Active on characters where I want to improve my DPS or learn a new spec.PugLax - Party CC options, the window on the left edge. Only active for my tanking characters.SRTI - Popup to assign raid icons.Clique - Click to cast on any unit frames.Decursive - The famous decursing mod.

Not shown:

Bagnon - All in one bags. View bank contents anywhere. Item data on tooltips across alts.BankStack - Sort bags, stack to & from bank.Skillet - Crafting mod.Reforgenator - Reforging calculator.
Lots of other little things, like the mod that plays “work complete” when I finish a quest.

Notes

GhostPulse3 can be replaced by Raven, maybe, but if I feel that urge I’ll just get rid of it entirely instead. I like the prewarning feature it has, where it flashes a muted version of the icon for something that’s going to come off cooldown soon. However, it’s too much information.

Raven is one of those mods that’s replacing a lot of other mods for me. It has already replaced both Satrina’s Buff Frames & WeakAuras. If you’re using TellMeWhen, Raven can do what that does as well. There are two missing features that make it not quite perfect: it can’t track Beacon of Light, and it can’t play sounds when notifications pop. However, it’s still pretty awesome and well worth considering for your buff & notification needs. I’ve set it up to do some nifty things with tracking tank cooldowns both as a tank and as a healer who’s got a tank targeted. My buff displays look very different in & out of combat, and different again from class to class and even spec to spec. It probably deserves a post all its own to show off what’s possible.

MSBT is showing too much data. I need to thin it out.

I keep wanting to get rid of Decursive. The one thing it does that I need is the sound played when somebody is afflicted with a condition I can cure. I use Clique to click-decurse on my unit frames.

I notice that my player & target frames got nudged out of alignment again. I keep accidentally leaving Pitbull unlocked.

My Kong setup keeps getting wiped for some reason. I keep hiding the minimap buttons in-combat over and over and over. Also PugLax, which is useless once combat has started.

I’m unhappy with my Pitbull party frames. They feel messy. I might want a different setup for when I’m tanking, for one thing, a more compact view.

State of the UI, March 2011, in combat. Depicted is the moment Fleetfoot got the Anhuur achievement. (We used the “gather up all the snakes first” approach because it makes life easier. This almost always results in the achievement.) The previous post shows the UI out of combat.

The core

RealUI - minimalist UI compilation. Provides the minimap, the menus across the bottom, the combo point/rune displays, and the IceHUD layout. Also provides the design aesthetic: hide what you don’t need to see right now.

RealUI uses a Pitbull layout for player & target frames and Grid for the rest. I replace both with my own Pitbull layout.

The mods

Key mods:

IceHUD - Castbars. Not visible in this shot.
Pitbull4 - Unit frames.
Pitbull4 AuraBar - Falling bar timers for buffs/hots. Indispensible. Far easier to parse in-combat than numeric timers.
Raven - Buffs, debuffs, notifications.
Tidy Plates - The nameplates mod used by tanks everywhere, mostly because of ThreatPlates.
Omen - Threat meter.
Bartender4 - Action bar mod used by people who don’t use Dominos.
InlineAura - Active effects on self/target shown on action bar buttons.
OmniCC - Cooldown counters on action bar buttons.
MSBT - Scrolling battle text.
GhostPulse3 - The big icon showing Revenge. Shows actions as they become usable.
Skada - Damage/healing meters.

Cosmetics:

Kong - Can hide UI elements you want conditionally hidden. Useful for hiding certain windows in combat and other windows out of combat.
Reflux - Switch all mods to a named profile all at once.
MinimapButtonFrame - The required minimap button neatener.
ButtonFacade - Pan-mod button styling.

Class-specific:

Ovale - Spell/action priority. Visible above the G13-shaped action buttons. Active on characters where I want to improve my DPS or learn a new spec.
PugLax - Party CC options, the window on the left edge. Only active for my tanking characters.
SRTI - Popup to assign raid icons.
Clique - Click to cast on any unit frames.
Decursive - The famous decursing mod.

Not shown:

Bagnon - All in one bags. View bank contents anywhere. Item data on tooltips across alts.
BankStack - Sort bags, stack to & from bank.
Skillet - Crafting mod.
Reforgenator - Reforging calculator.
Lots of other little things, like the mod that plays “work complete” when I finish a quest.

Notes

GhostPulse3 can be replaced by Raven, maybe, but if I feel that urge I’ll just get rid of it entirely instead. I like the prewarning feature it has, where it flashes a muted version of the icon for something that’s going to come off cooldown soon. However, it’s too much information.

Raven is one of those mods that’s replacing a lot of other mods for me. It has already replaced both Satrina’s Buff Frames & WeakAuras. If you’re using TellMeWhen, Raven can do what that does as well. There are two missing features that make it not quite perfect: it can’t track Beacon of Light, and it can’t play sounds when notifications pop. However, it’s still pretty awesome and well worth considering for your buff & notification needs. I’ve set it up to do some nifty things with tracking tank cooldowns both as a tank and as a healer who’s got a tank targeted. My buff displays look very different in & out of combat, and different again from class to class and even spec to spec. It probably deserves a post all its own to show off what’s possible.

MSBT is showing too much data. I need to thin it out.

I keep wanting to get rid of Decursive. The one thing it does that I need is the sound played when somebody is afflicted with a condition I can cure. I use Clique to click-decurse on my unit frames.

I notice that my player & target frames got nudged out of alignment again. I keep accidentally leaving Pitbull unlocked.

My Kong setup keeps getting wiped for some reason. I keep hiding the minimap buttons in-combat over and over and over. Also PugLax, which is useless once combat has started.

I’m unhappy with my Pitbull party frames. They feel messy. I might want a different setup for when I’m tanking, for one thing, a more compact view.

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