What it says on the tin, along with DK macros. Quality of information unknown.

posted 1 day ago | Comments (View)

Helpful for me, since I’m still figuring out how to deploy my healing resources when we do progression raiding. This healing coordination thing is tricky. I should probably write something up, just to make myself explore the topic fully.

posted 1 day ago | Comments (View)

The Onyxia fight is still my favorite.

Once upon a time, my tiny friends-and-family guild ran regular Oculus for the very first time. We’d heard it was a pain, but we’d never seen it before. I’d read up on all the fights, because my paladin was the tank and it was my job to have the clues. We did just fine through the first couple of bosses, or as fine as a five-person guild with two rogues, one death knight, one druid, and one paladin ever does. Kinda low on ranged dps, you know? And we were all still in blues, mostly, because we were new 80s. But we did okay, even though people groused about the dragon-flying parts.

On the Mage-Lord Urom fight, things got messy. I was kiting him around his circle to keep my dps out of the frost without them having to remember to stay out of frost. We lost both rogues very early in the fight anyway, because the frost is annoying. Then my husband’s DK went down, leaving me and the druid up. The druid had figured out how the kiting and the hiding behind the pillars worked, so he stayed up. And his mana stayed up, because resto druids are awesome that way. So I kited around the circle, slowly, doing leet prot pally dps to Urom, slowly, while the druid healed me. For many, many minutes.

Eventually Urom died. Some time later, I stopped laughing.

I had an awesome time last night on our Onyxia 10 kill. It wasn’t a speed kill, oh no. In fact, it took 11 minutes. It took 11 minutes because there were only four people standing at the end, and two of those were healers.

Our two tanks were new to the fight, at least in the tanking role. The tank standing at the end was Trax, the DK who’d earned Undying the night before. Trax was the off tank when the fight started, but alas, the warrior MT wasn’t the undying sort. He faceplanted at the beginning of phase 3. The transition is a pain to manage at the best of times, never mind when you’ve never done it before and a fear happens at exactly the worst moment. And you’ve already lost people in a ragged phase 2. When the flames subsided, I was way out of range of the warrior. Splat. And then there were only four people alive: a melee shaman, the DK tank, a discipline priest, and me. Trax stepped in and snagged Ony, and away we went.

Eventually Onyxia died. Some time later, I stopped laughing.

posted 1 day ago | Comments (View)

It was after the Safety Dance when the tank whispered me to say, “Uh oh. This is now an Undying run.” But I didn’t believe it, because I had yet to see Sapphiron and Kel’Thuzad. Ever. It was my third visit to Naxxramas. Ever. I’d seen the safety dance only once, and died at the very end of it. And yet! On this run not only did I get everything right and not die, so did my raidmates. And so we earned a title we hadn’t been expecting when we zoned in. I’m proud of it.

Those of you who have been raiding since the release of WotLK can be all blasé about “The Undying” and tell me you’ve had it for months. As indeed I’m sure you have. My coworker Mr JB told me how proud he was to get those titles with his guild in the months when Naxx was the end-game raid and they were all working toward drakes. You don’t get drakes for doing the Glory of the Raider now, because Blizzard decided that better gear made the achievement easier.

And of course it does. My TOC25 gear definitely made healing this run much, much easier than it would have been for me when I was in reputation purples. Gluth was the only fight where I thought we were going to lose somebody. Even the K’T fight felt calm to me. We got into phase 2 and I healed my first frost blast victim and thought, well, that wasn’t hard. There’s no way I walk into Naxx for the first time in rep purples and maintain that calm.

However, the run wasn’t trivial. This was a raid full of alts. The tank was our Living Bomb expert mage, main-tanking Naxx for the first time on his Death Knight alt. The run was an impromptu pickup run for badges, not a planned Undying attempt. We did the plague quarter third, for instance. (Most planned attempts would get the Safety Dance out of the way early, because heartbreak later in the run is worse.) But everybody got it right. They stood where they should stand, moved when they needed to, killed the right targets. Our two tanks were on top of everything. And good execution is what made the run so smooth.

I think our MT has earned the right to brag. And tank harder stuff.

Speaking of bragging rights

Achievements Leafie earned last night:

The Safety DanceSapphiron’s DemiseKel’Thuzad’s DefeatThe Fall of NaxxramasThe UndyingChampion of the Frozen Wastes

The Immortal gets its own title for a good reason, I think. 25 people all executing well enough not to die. All lucky enough not to crash or disconnect during boss fights. I have not yet even been inside Naxx25, because it’s dusty content for my guild now, so my chances of attempting that one are low.

Tweaks

I’m now running the Need to Know mod to monitor certain spells on my target. While I’m not giving up the HOT dots on my unit frames ever, I do want to train myself to have a better sense of when Lifebloom is going to time out on my tank. I was thinking that I could also try making another SexyCooldown bar for my target, to accomplish the same task. I really like the logarithmic scale that mod uses.

I cast Regrowth last night a whole lot, and Nourish only when worried, as part of an experiment in tank hotting. Regrowth is more set-and-forget; I don’t need to return to somebody I’ve Regrowthed for a while. It went okay. My overhealing was sort of insane, hovering around 70% for the night. Mana was not an issue in Naxx. Mana is now where it should be for ToC25 fights. If I flask for spell power instead of regen, I spend fights watching the Innervate timer, and I use one mana potion per fight. This is good. I will learn to cast less often with mana pressure on me.

Hilarious side note: I’ve never seen Gift of the Wild time out in a raid before.

Goals

I’ve now seen every WotLK raid boss save Algalon, and killed everything I’ve seen save Yogg-Saron. I really have managed to do almost everything on my WOW wishlist, less than two months after joining a guild.

My next problem to solve: What am I going to do with all these Conquest badges? Buy PVP gear, I guess. Fill out any remaining holes in my cat gear. Build a bear set?

Answer: PVP gear. My husband’s arena rating is better than mine, and this cannot be allowed to stand!

It was after the Safety Dance when the tank whispered me to say, “Uh oh. This is now an Undying run.” But I didn’t believe it, because I had yet to see Sapphiron and Kel’Thuzad. Ever. It was my third visit to Naxxramas. Ever. I’d seen the safety dance only once, and died at the very end of it. And yet! On this run not only did I get everything right and not die, so did my raidmates. And so we earned a title we hadn’t been expecting when we zoned in. I’m proud of it.

Those of you who have been raiding since the release of WotLK can be all blasé about “The Undying” and tell me you’ve had it for months. As indeed I’m sure you have. My coworker Mr JB told me how proud he was to get those titles with his guild in the months when Naxx was the end-game raid and they were all working toward drakes. You don’t get drakes for doing the Glory of the Raider now, because Blizzard decided that better gear made the achievement easier.

And of course it does. My TOC25 gear definitely made healing this run much, much easier than it would have been for me when I was in reputation purples. Gluth was the only fight where I thought we were going to lose somebody. Even the K’T fight felt calm to me. We got into phase 2 and I healed my first frost blast victim and thought, well, that wasn’t hard. There’s no way I walk into Naxx for the first time in rep purples and maintain that calm.

However, the run wasn’t trivial. This was a raid full of alts. The tank was our Living Bomb expert mage, main-tanking Naxx for the first time on his Death Knight alt. The run was an impromptu pickup run for badges, not a planned Undying attempt. We did the plague quarter third, for instance. (Most planned attempts would get the Safety Dance out of the way early, because heartbreak later in the run is worse.) But everybody got it right. They stood where they should stand, moved when they needed to, killed the right targets. Our two tanks were on top of everything. And good execution is what made the run so smooth.

I think our MT has earned the right to brag. And tank harder stuff.

Speaking of bragging rights

Achievements Leafie earned last night:

The Safety Dance
Sapphiron’s Demise
Kel’Thuzad’s Defeat
The Fall of Naxxramas
The Undying
Champion of the Frozen Wastes

The Immortal gets its own title for a good reason, I think. 25 people all executing well enough not to die. All lucky enough not to crash or disconnect during boss fights. I have not yet even been inside Naxx25, because it’s dusty content for my guild now, so my chances of attempting that one are low.

Tweaks

I’m now running the Need to Know mod to monitor certain spells on my target. While I’m not giving up the HOT dots on my unit frames ever, I do want to train myself to have a better sense of when Lifebloom is going to time out on my tank. I was thinking that I could also try making another SexyCooldown bar for my target, to accomplish the same task. I really like the logarithmic scale that mod uses.

I cast Regrowth last night a whole lot, and Nourish only when worried, as part of an experiment in tank hotting. Regrowth is more set-and-forget; I don’t need to return to somebody I’ve Regrowthed for a while. It went okay. My overhealing was sort of insane, hovering around 70% for the night. Mana was not an issue in Naxx. Mana is now where it should be for ToC25 fights. If I flask for spell power instead of regen, I spend fights watching the Innervate timer, and I use one mana potion per fight. This is good. I will learn to cast less often with mana pressure on me.

Hilarious side note: I’ve never seen Gift of the Wild time out in a raid before.

Goals

I’ve now seen every WotLK raid boss save Algalon, and killed everything I’ve seen save Yogg-Saron. I really have managed to do almost everything on my WOW wishlist, less than two months after joining a guild.

My next problem to solve: What am I going to do with all these Conquest badges? Buy PVP gear, I guess. Fill out any remaining holes in my cat gear. Build a bear set?

Answer: PVP gear. My husband’s arena rating is better than mine, and this cannot be allowed to stand!

posted 2 days ago | Comments (View)

Battlegrounds to level? Sure!

Last night my husband and I played our baby death knights for about an hour, which was enough time to run the Thanksgiving holiday dailies and do the PVP daily. That happened to be Alterac Valley, one of my favorites. And lo! We won. And our experience bars did move. And we were well-pleased. And my husband turned to me and said, well, I guess we’re not leaving the BGs until level 80!

Probably an exaggeration, but I’m happy to run bgs until I’m as bored of them as I am of Outlands questing. Seriously. I would be okay with never seeing Hellfire Peninsula again. Nagrand, on the other hand, I’m happy to quest in. Any time. Nagrand is beautiful.

posted 1 week ago | Comments (View)

Revenge, redux.

Well, how about that? It seems that a lot of my guildmates now have black war bears, and we can now do a happy little black war bear parade. All because I got corpse-camped and something had to be done about it.

Being in a guild is awesome sometimes.

posted 1 week ago | Comments (View)

A day of pvp.

Was corpse-camped and spat on after sitting at a table in Thunder Bluff today, and this made me deeply regret having peaceably waved at Horde sitting next to me at a feast table in the Exodar. So I turned into Angry Cat and did all 50 kills for the City Defender achievement this afternoon. I do not entirely feel I got enough revenge.

posted 1 week ago | Comments (View)

Progression raiding is at least not boring.

ToGC10 saw some progress from us last night! Three healers (me, holy pally, resto shaman), two pally tanks, and Gormok went down without dramatics. The other two beasts felt easy after that. And we cracked the nut that is Lord Jaraxxus and his volcanos of offense, so lo! there was more heroic loot. Heroic Faction Champs… well, we’re going to need more practice with them before they enloot us.

It was a loot-riffic night for me, in fact, because we cleared ToC10 regular before resuming work on the heroic flavor. I was the only leather-wearer in the party, so when rogue loot dropped, my kitty cat got it. Collar of Ceaseless Torment is definitely a step up from the TOC5 neck the cat was wearing. Same with Armor of Shifting Shadows. The cat offspec also won Victor’s Call, but after further reflection I decided it’s useless. On-use with a ramp-up? Bleah. I should have let it be sharded. It’s always a bummer when the morning-after theorycrafting dismisses last night’s loot.

The healer spec got a piece of heroic loot: Belt of the Winter Solstice. Three gem sockets when buckled, woah. No question about wearing that. And Enlightenment, regular flavor, and am I really unsure if I want to use it instead of my Argent Resolve/offensive-caster-offhand comedy pairing. I gemmed and enchanted it anyway, and now I’m broke.

Here’s another thing.

After clearing TOC10 regular in an hour last night, I now understand why raiding is boring for lots of people in these waning days of patch 3.2. Trial of the Crusader is boring. The instance is boring. The instance gives us no sense of wonder, other than that first time the floor falls away under us. Ulduar: still giving me the sense of wonder. That bland circular arena that I see at least once a day for TOC5 farming: not even for an instant. Five bosses with interesting mechanics can’t make up for the sneaking feeling that it’s cheap content.

Also, I hate the way the hard modes work. I love Ulduar hard modes. Do it fast, leave the hardest mob up, fight all four at once, or just kill them to move on to the next: your choice. Kill XT’s heart in a single phase and you’ve earned the right to fight him the hard way and get more loot. That is perfect. It is interesting to attempt, and if you can trigger it, then you have a shot at completing the encounter. Awesome. I have no clue why Blizzard abandoned that approach for ToC, unless it was a matter of not having enough time to put that level of design and implementation into the encounters. Whatever their reason was, ToC hard modes are boring. Flip a dungeon setting switch and joy, you get to flail at an encounter that might or might not be way too hard for you even to attempt.

And I like that the hard modes are the gateway to a boss you can’t see without being able to do them.

The answer might be that you do have to withhold some content to give people a sense of making progress through the raiding game. The Algalon design approach seems to me to have been successful. You can see almost all of Ulduar in a pick-up raid, but you have to play well enough to defeat clever hard modes to see the final boss.

Even great content palls after overexposure. I know that many raiders are sick of Ulduar, too, even though that is cool and had a much longer lifespan than cheap TOC did.

posted 1 week ago | Comments (View)

State of the UI, raid edition, during a rather disastrous attempt on Sarth2D last night.

New additions include HotCandy (meh, probably will remove it tonight), and ACB’s target auras (meh, too much information). Also, note the action button layout that mimics the shape of the G13 gamepad.

State of the UI, raid edition, during a rather disastrous attempt on Sarth2D last night.

New additions include HotCandy (meh, probably will remove it tonight), and ACB’s target auras (meh, too much information). Also, note the action button layout that mimics the shape of the G13 gamepad.

posted 1 week ago | Comments (View)

Frost DK cheatsheet.

Subject to change as I learn more.

melee hit goal 262.32 hit rating (8% melee hit) same as all melee
off-hand hit goal 23.6% melee hit to cap
spell hit goal 44.91 rating (17% spell hit) same for all classes
expertise goal 21 skill (172.2 rating) assuming Frost talent Tundra Stalker


Gem for strength, expertise, and hit.

Heirloom weapons can’t be runeforged, so don’t bother buying them. Buy some armor then save the seals for pets.

Attack Power Equivalency Weights

If not hit-capped:

Strength 2.61
Agility 1.21
Haste rating 1.65
Crit rating 1.62
Hit 4.46
Attack Power 1
ArPen 1.94
Expertise 2.49
Main/2H DPS 6.91


If already hit-capped, change the hit APE to 1.2. Sample Loot Rank listing.

DPS

Frost dual-wielding DPS spec: my chosen leveling and DPS spec.
3.2 dps specs discussed, along with ability priority rankings. Note: not rotations, but priorities. This link also describes viable Blood and Unholy DPS specs.

Enchants:
Weapon: Rune of the Fallen Crusader / Razorice
Head: Arcanum of Torment
Shoulders: Greater Inscription of the Axe
Chest: Powerful Stats
Cloak: Agility ??
Bracers: Greater Assault
Hands: Precision if not hit-capped, Crusher otherwise
Legs: Icescale
Boots: Icewalker if not hit-capped, Greater Assault otherwise

( Pawn: v1: “FrostDPS”: ArmorPenetration=1.94, OneHandSpeed=3.6, OneHandDps=6.91, CritRating=1.63, Dps=6.91, Strength=2.61, Speed=3.6, Agility=1.21, HasteRating=1.65, ExpertiseRating=2.5, HitRating=4.46, Ap=1, GemQualityLevel=82 )

Tanking

Frost 2H tanking spec
3.2 tanking (and other) specs discussed

Enchants:
Weapon: Rune of the Stoneskin Gargoyle until defense capped, then Rune of Swordshattering
Head: Arcanum of the Stalwart Protector
Shoulders: Greater Inscription of the Pinnacle
Chest: Greater Defense if not def-capped
Cloak: Titanweave
Bracers: Major Stamina
Hands: Armsman
Legs: Frosthide
Boots: Tuskarr’s Vitality

PVP

A possible Blood/Frost build

posted 1 week ago | Comments (View)